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See the full story · 5 sourcesOnimusha: Way of the Sword has blown me away after 30 hours with its engaging, emotional, and immersive narrative, filled with epic combat encounters. Capcom nailed the sword-fighting in almost all areas, further aided by some of the best boss battles I've ever played in the action-adventure genre.
Review info
Platform reviewed: PC Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2 Release date: September 4, 2026
The enemy variety in Way of the Sword appears a little weak initially, but fortunately, there is surprisingly a decent number of diverse enemy types to tackle, some of which will put players' skills to the test, and enemies that tie directly to some of the darker and morbid aspects of the story — giving me every bit of motivation to defeat those responsible.
Much like previous games in the Onimusha series, upgrades and enhancements work by collecting red souls from defeating enemies or by finding other necessary resources to stay well-equipped for more difficult encounters or boss fights (because there are many of them).
Capcom has blended elements from the beloved franchise with modern elements (notably thanks to the RE Engine, used in Resident Evil Requiem ), creating a sword-fighting, narrative-driven experience that successfully revitalizes the franchise for future entries — and yet again, it proves that it's in the best form it's ever been in.
What it takes to be the strongest
(Image credit: Capcom)
In Onimusha: Way of the Sword , we follow Miyamoto Musashi, a confident young samurai looking to climb to the very top to be the best swordsman there is, battling rivals and those with the same goal. When an encounter with a fierce rival, Sasaki Ganryu, goes wrong, both Musashi and Ganryu are thrust into lives and roles neither could ever expect.
Genma (demons) are seeping into Kyoto, Japan, from the depths of hell, and chaos is unfolding, with the lives of innocents taken brutally, and formidable Genma tormenting those who are vulnerable.
Musashi and Ganryu seek the same goal: master the blade and become the ultimate swordsman. However, both will eventually learn that far more important matters are at stake: humanity's attempt to repel Genma is in dire need of attention, and with Ganryu led astray, it's up to Musashi to forge the right path to heroism.
Equipped with Oni gauntlets, Musashi and Ganryu possess strengths far above the ordinary human, with plenty of abilities to challenge and defeat Genma. However, as expected, with that power comes plenty of responsibility.
Do strength and power derive from one's own efforts? Is it honorable to seek absolute power with the sacrifice of innocents? These are questions Musashi is left to answer throughout his journey, learning through victory but also through trial and error, ultimately creating an engaging rollercoaster that kept me on the edge of my seat.
Musashi is far from perfect in his use of Oni powers, but the character's development throughout the Way of the Sword and his bravado (significantly amped by the face model of the late and legendary Toshiro Mifune) are the strongest aspects of the game, keeping you coming back for more after each main story mission.
Miyamoto Musashi shines in every single cutscene, with a level of charisma that accurately represents the legendary Japanese figure, Musashi himself, and Toshiro Mifune's prowess. ( Video Credit: Capcom )
As much as Onimusha: Way of the Sword maintains a strong focus on sword combat, it's very much a strong cinematic experience, with cutscenes that are absolutely phenomenal. The level of detail in every character's facial expressions and speech makes it feel like you're watching a movie at times.
Unfortunately, that makes the switch back to gameplay and dialogue sequences quite jarring. It's not that the visuals aren't great during gameplay; it just doesn't match up to those cinematic sequences, and I found myself constantly wishing gameplay looked as great as those important cutscenes — but ultimately, those beautiful visuals are designed for what's most important: the story.
Exceptional, addictive sword combat
(Image credit: Capcom)
Unsurprisingly, the combat in Onimusha: Way of the Sword is fantastic, taking fundamentals from what series veterans are accustomed to, alongside new and exciting skills, making every encounter entertaining.
As mentioned in my preview , the Issen technique makes its return, allowing players to viciously strike enemies right before being hit, and it makes for an incredible spectacle.
More importantly, parrying and deflecting are pivotal to overcoming foes in Way of the Sword . Just like Sekiro: Shadows Die Twice by FromSoftware, both defence options significantly deplete enemy stamina or 'posture', leaving them open to attacks for huge damage.
Way of the Sword treats Sekiro 's 'deathblows' slightly differently; instead of one central area to attack, players have several options for areas to strike against bosses.
In scenarios where Musashi runs out of Hozuki (used for quick healing), most bosses will have a limb or part of a weapon (notably with the Byakue boss) highlighted in purple that is filled with red, yellow, blue, and purple souls, but does less damage to the enemy compared to the traditional main attack.
It's an aspect of combat that creates a dynamic back-and-forth between Musashi and various bosses, especially if you need more yellow souls for health from dealing too much damage earlier on.
Patience is key when attempting to execute Issen or Chain Issen, as the timing window is very narrow, more so than those for parries and deflects. When mastered, though, you'll overcome most enemies with ease. ( Video Credit: Capcom )
Capcom did promise that enemies further into the game's story would be more difficult, after players voiced concerns that the demo was too easy. While I can say that endgame enemies are certainly more formidable and aggressive, some even making me sweat when in lar...
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