Metal Gear Solid 4: Guns of the Patriots has become something of a legend over the years, being the one big game in the franchise that never left its original platform – the PlayStation 3 .
Review info
Platform reviewed: PS5 Available on: PS5, PC, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 Release date: August 27, 2026
Finally, the port once thought impossible has returned in the new Metal Gear Solid Master Collection Vol.2 . The first collection packaged the classic stealth trilogy with the MSX and NES games that preceded it, and this time around the package is headlined by the return of Metal Gear Solid 4 and the duo of the PlayStation Portable’s excellent Peace Walker and underrated Game Boy Color spinoff Ghost Babel.
Off the bat, it may seem like a bit of a raw deal for the second to only feature one bonus title compared to the first collection, which offers three of the greatest games ever made along with four bonus titles and two graphic novels.
However, the work done on Metal Gear Solid 4 is far more than the bare-bones re-releases of the first game and Bluepoint's 2011 HD Collection versions of Metal Gear Solid 2 and 3 found in its predecessor, while Peace Walker is a phenomenal mainline entry and Ghost Babel ranks among the series' greatest spinoffs (and is better than the NES games at least).
It's a fairer trade than the numbers suggest.
War has changed
(Image credit: Konami)
Metal Gear Solid 4 is the crown jewel of this collection, and unlike the first – which had some major issues at launch – I'm happy to report that this is a phenomenal port. Running at 4K and a solid 60 frames per second (fps) throughout with massively improved loading times between areas, it's hard to see any flaws in this version of the stealth classic… well, aside from those that were already there.
Long thought unportable due to being made specifically for the esoteric PS3 system architecture and a hefty number of licensed products appearing in-game, Metal Gear Solid 4 remains mostly intact.
You still have the iPod; you still see the PS3 console in your plane. However, Konami has gone back and remixed some elements to make sense on modern consoles, with the famous "we're on PS3" scene changed to your platform of choice – even if the almost 20-year difference in Christopher Randolph's voice is pretty obvious.
In fact, the only thing I noticed that was missing was the now-redundant installation menu featuring Snake smoking between chapters.
(Image credit: Konami)
Despite its notoriety, Metal Gear Solid 4 is a strange game. I'd even argue it's the worst of the six main games in the series, even if it is still a great time.
It gets off to a really strong start with chapters set in the Middle East and South America, featuring some incredible stealth gameplay with a unique battlefield stealth mechanic which allows you to manipulate the ongoing war between rebel militia and PMC groups.
It's a genius bit of game design, and it’s a shame that it's abandoned by the end of the second chapter.
After an Act 3, which boils down to a not-so-great tailing mission, Metal Gear Solid 4 goes off the rails with its plot, lengthy cutscenes, and gameplay segments.
Some of these are highlights of the game, such as the entirety of Act 4 or the final boss fight that ranks among the best in the series. However, some plot decisions and retcons make for the messiest story in the franchise's history – I won't go into detail, but a particular retcon about Metal Gear Solid 3 's Para-Medic is a terrible choice that I'm still bugged by years later.
(Image credit: Konami)
What's there is still a great game I'd recommend to anyone, though it's a shame some of the most interesting gameplay elements are abandoned almost entirely, even if the rollercoaster ride of set-piece and fan-service moments is a joy to play through.
The opening to Act 4 in particular is one of my favorite gaming moments ever and still gives me chills to this day.
We're nomads, and we always will be
(Image credit: Konami)
Peace Walker , on the other hand, is an unsung part of the saga. Originally released on the PSP, it was somewhat overlooked, but this game is Metal Gear Solid 5 in all but name.
Taking place between Snake Eater and The Phantom Pain, Peace Walke r is Metal Gear crossed with Monster Hunter , with a mission-based design that allows for short bursts of play. It introduced base management, weapon development, and nicking soldiers via balloon aspects that The Phantom Pain would later expand upon.
Best Bit
(Image credit: Konami)
Returning to Shadow Moses in Act 4 of Metal Gear Solid 4 is one of the greatest bits of fan service ever deployed in a game, and the needle drop of The Best Is Yet To Come still sends chills down my spine almost 20 years later.
While not quite on the level of the original trilogy, Peace Walker has a great story, which helps show how Big Boss eventually became the person we saw as a villain in the original MSX games – arguably better than The Phantom Pain did. It also features one of the best supporting casts in the series, with Kazuhira Miller returning from Metal Gear Solid and being fleshed out into one of the series' best, while the likes of Amanda, Paz, and Professor Galvez are memorable additions to the series canon.
I say Metal Gear crossed with Monster Hunter , but nowhere is that more felt than in the bossfights, which have you take on massive mecha over a prolonged period. While I like this in theory, these bosses are unfortunately the worst the series has to offer – and aside from the titular Peace Walker and true final boss – are not memorable in the slightest.
(Image credit: Konami)
Peace Walker also features co-op and versus multiplayer modes, which are present in this new collection, though I wasn’t able to test them over the review period. From my experiences with the HD Collection version, Peace Walker multiplayer is a blast.
This port is a bit rougher than Metal Gear Solid...